Star Trek Prodigy (PRO) Season 2

Season 1Season 2

Into the Breach I/IIWho Saves the SaviorsTemporal Mechanics 101Observer's ParadoxImposter SyndromeThe Fast and the CuriousIs There in Beauty No Truth?The Devourer of All Things I/IILast Flight of the Protostar I/IIA Tribble Called QuestCracked MirrorAscension I/IIBrinkTouch of GreyOuroboros I/II

 

Into the Breach I/II

Synopsis

Stardate 61859.6: Rok-Tahk, Murf, Dal, Zero and Jankom have been in Starfleet Academy preparation courses for some time when they receive a message from Admiral Janeway, who orders the "Starfleet Academy hopefuls" to join a mission. They are greeted by the EMH and board USS Voyager NCC-74656-A, together with some cadets of Nova Squadron. Janeway doesn't give them any information on the mission. When the Doctor mentions something about shuttlebay 3 although the ship supposedly only has two, Zero informs their friends that the senior officers keep a secret from the crew. Using the Jefferies tubes, they find shuttlebay 3 with a cloaked vessel in it, the Infinity. They hide from the senior staff as these suddenly enter the room and discuss their plan, which is not approved of because Starfleet deems it too dangerous. In the meantime, Gwyn has arrived on her homeworld Solum. But Asencia has beaten her to it. She convinces the ruling council that Gwyn is an imposter. Warships of the Vau N'Akat destroy the shuttle Gwyn came with, so she is on her own when she escapes. She finds the home of her father, who is an astronomer and still goes by the name of Ilthuran at this time. He initially doesn't believe that Gwyn is his progeny from the future, but she proves it by showing her heirloom that she will receive from him. In order to earn the trust of the planet's leaders, they decide that Gwyn should undergo an ancient ritual, the Va'Lu'Rah. On Voyager-A, Janeway lets in Dal and his friends on the mission to rescue Chakotay, by going to the future through the wormhole that was created by the destruction of the Protostar. Time on both sides is synchronized, and the right moment to cross over without changing history is in 41 hours, just after Chakotay has launched the Protostar to the past. To complicate things, some object appears near the wormhole and warns Janeway not to enter the anomaly. The friends inadvertently reveal the secret to Maj'el, a Vulcan member of Nova Squadron. They hurry to shuttlebay 3 to hide the ship before Nova Squadron can find it. But it is too late. And worse, as a scuffle ensues and Maj'el neck-pinches Jankom, his head hits the console and triggers the automated launch of the Infinity, which now heads for the wormhole...

Commentary

One year ago, Star Trek Prodigy got canceled overnight at Paramount+, the probable reason being a tax write-off. This became a (deserved) public relations disaster for the self-proclaimed home of all Star Trek. At that time, the production of the second season was almost finished. The series fortunately found a new home a few months later when it was sold to Netflix. Unfortunately the streaming service decided to drop season 2 all at once on July 1, 2024, thereby disabling the weekly discussion about new episodes and leaving fans with the two choices to either binge-watch it or to avoid forums, social media and other sources of spoilers for weeks. Netflix evidently doesn't understand the fandom at all and forgoes the chance for Prodigy to receive a lot more free publicity over a much longer time.

I am not trying to be part of the rat race, and I will watch and review the show at a speed that is manageable for someone with a job and a life. Fortunately there are five double features in the season, which I will review as single episodes, which may save one or two weeks and leaves a chance for me to finish before Lower Decks season 5 begins.

"Into the Breach I" begins with a little bit of exposition that spotlights what our friends have been up to at the Academy in the past couple of months and that establishes that they have been in separate departments for much of the time. Then they all receive the message from Janeway to join her for a mission. This could have been nice, if not an annoying reference had ruined it for me in the first minute. It is only a passing remark, but when Rok-Tahk mentioned Larkin and his Tribbles, I almost felt like switching off the TV. It is inappropriate for three reasons. Firstly, it is another unnecessary cross-over between Discoverse and non-rebooted Trek. Secondly, the only way to explain why Tribbles would be unknown in "The Trouble with Tribbles", a few years after the disaster caused by Larkin, would have been that Starfleet pulled another Lex Spock and swept it under the rug - a loophole that is hard to maintain if Rok-Tahk lectures on the incident at school. Thirdly, "The Trouble with Edward" is such a cynical and unsavory episode that it should have remained totally isolated.

So far for my rant. And now for the many more things that I like about the season premiere.

It is pleasant that the episode doesn't spend too much time at the Academy (or actually just in prep school) and gets into motion very soon when our friends assemble to board the shuttle. Well, the beginning of their mission comes with some more exposition, but of an enjoyable kind, as we meet Voyager's EMH (Robert Picardo) again and learn a few things about Janeway's new ship, Voyager-A. Following the principle of Chekhov's gun, almost everything mentioned in this phase of the episode will pay off in some fashion, which I find quite satisfying. It is also noteworthy that the series continues to explain its technology to young viewers in a manner that it is easy to understand yet casual. Besides the character of the Doctor, his mobile emitter and the cloaking of the Infinity, "Into the Breach I" introduces the Jefferies tubes and demonstrates how different it is to move through these service corridors instead of simply taking the turbolift. And although I am not too fond of the concept, including the cetacean ops was a no-brainer in this show.

I don't know if it was an in-joke included on purpose, but the reference to "shuttlebay 3" on a ship that has only two made me chuckle because shuttlebay 2 was mentioned repeatedly on VOY, although that ship had just one of them.

"Into the Breach I" ends a bit abruptly after 24 minutes that are entertaining but not very eventful. A lot more happens in the second part.

"Into the Breach II" switches to Solum where Gwyn tries in vain to convince the rulers of her planet that she is one of them and that she came to avert a disaster that would happen in the future. It was foreseeable that Asencia would be there as well (which raises the question why Gwyn wasn't better prepared for this eventuality). I didn't anticipate that we would meet the younger versions of Asencia and of Gwyn's father as well because I was of the impression they may not be alive over 50 years prior. Anyway, thanks to the longevity of the Vau N'Akat, this story has considerably more potential than I would have hoped for. It is adorable that the younger self of the Diviner is a nice person and a Trek version of Doc Brown of sorts. The character not only returns but is given an unusual opportunity for redemption.

Meanwhile on Voyager-A, Janeway explains the mission to save Chakotay to our friends. She also points out that the only way to preserve history is to enter the future after Chakotay has sent the Protostar to the past. I already mentioned it in my season 1 reviews and would like to repeat that Prodigy takes a mature approach to temporal phenomena and is more consequential in this regard than many "adult" series that boast time travel.

Only the ending of the second part feels a bit like a throwback to the early days of the series for our cadets, as if they had never learned about duty and responsibility. After carelessly revealing details of the top secret mission, they don't report their error and they don't try to gain the trust of Nova Squad member Maj'el (who is not very Vulcan but at least a tad more mature than they are). They decide to cover it up and thereby aggravate the situation, the way it happened repeatedly in season 1. Well, I don't really mind because it is funny after all, but I could imagine ways how things could have gone south because of bad luck, rather than with everyone acting stupid. Anyway, it looks very much like Maj'el will be a regular character, perhaps to provide some guidance for the wild bunch.

Overall, the season opener feels very much like a single episode, and in this one case I am glad I could watch it consecutively. In a way, the kids' show sets up its serialized second season better than Picard or Discovery routinely did. Without having seen any more episodes yet, I am confident that the season will not tread water and will not be another one of those mystery boxes, only some parts of which will make sense eventually. I am really looking forward to seeing how Chakotay is rescued and reunited with Kathryn (this simply deserves a happy ending)!

Annotations

Rating: 6

 

Who Saves the Saviors

Synopsis

Stardate 61860.1: The Infinity with Jankom, Zero, Dal and Maj'el passes through the wormhole and crash lands on Solum, decades in the future. The Protostar is still there. Zero reminds everyone that they have to stay out of history's way and let Chakotay launch the Protostar before they are allowed to rescue him. But then they are apprehended by a patrol and are locked up behind the same forcefield as Chakotay and his first officer Adreek-Hu. On present-day Solum, Gwyn and Asencia undergo the Va'Lu'Rah. They leave their heirlooms behind and step onto a platform that is lowered into the ground. On the way down, Asencia develops the power to create a new weapon and attacks Gwyn. After dodging the first couple of attacks, Gwyn too produces a new heirloom to defend herself. Asencia then launches a whole barrage of weapons against Gwyn, which Gwyn redirects and uses to form ladder steps that she begins to climb up. In the future, it becomes obvious that Chakotay has no plan to escape and that the time travelers are there to enable it in the first place. Jankom Pog uses a tricorder that Adreek-Hu snuck in to remote control his mechanical hand to disable the forcefield. But once they are free, there are still guards that block the way to the ship. Dal and his friends suggest to stay behind and create a diversion so Chakotay and Adreek-Hu can reach the Protostar (in the hope that history would repeat and the two would have to stay behind). But Dal drops a disruptor that Chakotay grabs and successfully fends off the guards that would otherwise have shot Adreek-Hu and would have forced him to launch the ship remotely. The two make it to the bridge and escape through the wormhole. The past has changed, as the Protostar has never landed on Tars Lamora upon its arrival on the other side. Gwyn does not exist in this version of history. As she climbs up the steps of the Va'Lu'Rah ground, her body begins to dissolve, and she falls down, leaving Asencia as the winner of the duel.

Commentary

One of my few complaints about "Into the Breach II" was that Dal and his friends, just like Maj'el too, acted very selfishly and immaturely when they struggled for the control of the Infinity. It is good to see that they lay down their conflict and cooperate, as soon as they realize that they have screwed up and that even worse things may happen if they don't pull themselves together. I also like that Maj'el behaves more the way we should expect from a Vulcan this time, after being inappropriately nasty in the season opener.

I sort of expected it, but it still is a great pleasure to see how Dal and his friends are locked up in the same prison cell as Chakotay and his first officer and how it becomes obvious that they are here to help the captain of the Protostar escape in the first place. It is admirable that there are only minor problems with the convoluted time travel story. The pieces fit together so far, and I am confident they still will at the end of the season. Although Prodigy is an animated kids show, its writing is far superior in this regard to the horrible mess that was Discovery's Red Angel arc. Well, maybe the frequent explanations of the temporal situation to Dal (and through the fourth wall) are a bit overdone, and his lack of knowledge of Temporal Mechanics 101 isn't such a great running joke. Anyway, kudos to the writers to keep their complex story together!

It is priceless how awkward Dal and his friends are when they run into Chakotay and Adreek-Hu, and how these react to the silly kids - only to notice after a while that the newcomers are smarter than they thought. I love the idea that Adreek-Hu's tricorder can be used to control Jankom's mechanical hand to operate the console and take the forcefield down.

Regarding the events on present-day Solum, it is a bit disappointing that the Va'Lu'Rah boils down to a simple physical fight (involving some mental forces) to "prove" the worthiness of the duelists. Even though it is mentioned to be an ancient ritual and even though it fits with the racist ideology of the Vau N'Akat that seems to celebrate strength, I would imagine that an advanced society has different ways to solve conflicts than a trial by combat. It is my opinion that writers of modern-day sci-fi are stuck in a mindset of conflicts inevitably leading to duels and of these having to look like in superhero movies. I haven't seen any further episodes at this point and there may still be a twist concerning the nature of the ritual, but for now it is rather uninteresting (and if I'm not mistaken the whole thing will be erased from history anyway).

"Who Saves the Saviors" is an overall strong episode whose story thread set in the future is wonderful but whose part on present-day Solum appears rather pointless right now.

Annotations

Rating: 7

 

Temporal Mechanics 101

Synopsis

Stardate 112152.1: History is changing after Chakotay and Adreek-Hu have escaped with the Protostar, but the impact is limited, probably due to the temporal shielding of the Infinity. On future Solum, Jankom is trying hard to make the ship spaceworthy again, as the crew receives a hail from Janeway and then a mysterious message "SAVE GWYN" that is followed by a set of coordinates on the planet. Zero, Dal and Maj'el proceed to these coordinates and find the hole where the Va'Lu'Rah took place 52 years earlier. Zero takes the two other cadets to the bottom, where they find Gwyn. She is in flux, in a superposition of two quantum realities. Zero and Maj'el conclude that they need to travel back in time to help her. As Jankom converts the Infinity to a time machine, Dal studies the Starfleet course Temporal Mechanics 101. The crew lowers the ship into the hole and prepares for the time travel, tapping energy from the wormhole. But the first attempt fails. Vau N'Akat drones track them down and begin to attack the ship. Jankom hits the console with a hammer in anger, upon which the contraption works properly and transfers the Infinity to the same place, 52 years back in time. Dal, Jankom, Zero and Maj'el find Gwyn and her father Ilthuran, who has never seen outworlders before. The trouble is that they won't be able to escape from Solum, as Jankom was not able to repair the propulsion system. However, the ship is mysteriously restored to a pristine condition, apparently a repair done by the same person who sent the message to Dal and who also communicates with Gwyn while she is in flux. Gwyn says goodbye to her dad as the Infinity is going to rendez-vous with Voyager. The EMH manages to stabilize her condition. Meanwhile in stellar cartography, Murf is communicating with a mysterious figure...

Commentary

So this is the episode, whose title was foreshadowed half a dozen times. Dal finally takes the eponymous Temporal Mechanics 101 course, which is quite entertaining but which in my impression may have been inserted strategically to distract from the weaknesses of this story. Well, we could see this as an offer to the viewer to either internalize the explanations in the Starfleet instructional video or to try to make sense of what is actually going on and why (the latter of which is doomed to fail).

I have several gripes, not only with the temporal mechanics in a narrow sense but also with other aspects of story logic. But let me differentiate. I wrote in last week's review that this season is not a mystery box. That has changed because there are now a couple of questions that are supposed to make sense later, such as who is the benefactor that sends messages and miraculously repairs the ship. Some other problems, such as why Gwyn, and only Gwyn, is in superposition should be accepted as a storytelling concept even if it doesn't hold up to scrutiny. A few things will probably remain inconsistencies, such as why contact with Gwyn's diplomatic ship was purportedly lost after the Infinity vanished in the wormhole, although it was in fact destroyed by the Vau N'Akat some time prior. Some issues, such as why the effort was taken to lower the ship into the hole, are without explanation but not significant enough to impair the storyline beyond this episode. Finally, there are those things that are minor as well yet childish and annoying, such as Jankom getting the time machine to work by slamming his hammer into the console.

On a note about the character relationships, everyone on future Solum seems to be on edge in this episode. Maj'el continues to blame Dal for everything that has gone or could go wrong, which is unfair because compared to everyone's stupid conduct (Maj'el included) in "Into the Breach II", Dal made a very small mistake in "Who Saves the Saviors" when he dropped that gun. Also, no one could possibly anticipate that the first was supposed to happen whereas the second wasn't! It is no wonder that Dal struggles with his ability to lead a team. Maybe studying Temporal Mechanics 101 helps him understand what is going on, but it doesn't look like he is helpful to anyone else during that time. Jankom does his very best to repair the ship with no one giving him a hand and everyone just complaining (including himself). Finally, Maj'el more or less tells Zero that she likes their logic and, between the lines, that she sees the other "misfits" as rather annoying.

"Temporal Mechanics 101" is the first episode of the season where things don't make sense, but hopefully with no lasting impact on the credibility of the storyline. It is a bit of a mess, not only as the temporal effects are concerned but also with regard to general story logic and to character interaction.

Annotations

Rating: 4

 

Observer's Paradox

Synopsis

Stardate 61865.1: After their debriefing, the friends wonder who could be the benefactor that helped them. Murf seems to know more. He arranges items to some sort of spiral but no one can understand what it means. The friends would like to find out more, but the Doctor keeps an eye on them. Zero manages to distract him, an opportunity that Jankom uses to modify a communicator to translate Murf's language. But the attempts fails. Gwyn and Dal find the spiral symbol that Murf created in a database and can link it to Chakotay. Janeway receives orders from Admiral Jellico to seal the wormhole, although it may be the last chance to save Chakotay. Meanwhile in cetacean ops, Rok muses that Murf is an aquatic lifeform and may be comprehensible once he is under water. The humpback whale Gillian translates Murf's gibberish as "FIND ME" and a series of numbers. These are no coordinates, however. Janeway grudgingly follows her orders and has her crew seal the wormhole. Gwyn looks at the quantum stabilizer on her arm and becomes aware that the numbers are a frequency. She reprograms the device accordingly and finds herself in an environment in space where she learns how to find Chakotay.

Commentary

After four episodes in a row that were exciting or revealing (or both), "Observer's Paradox" is the first filler. It starts with the interrogations of the young crew members, which merely serve as a recap of how they all screwed up to various degrees. The Doctor becomes a nuisance not only for our friends but also for the viewer, as he repeatedly materializes beside them, to prevent them from getting into mischief. This continues for a couple of minutes. After Zero has successfully distracted him, the Doctor fortunately forgets to take custody of them any further because otherwise it would have become unbearable. Our friends learn that Chakotay is the mysterious benefactor, which is no surprise, and they finally understand what Murf is telling them, which gets only mildly interesting.

Murf is the arguably most popular character of the show, but also the most plot-driven one. Depending on what is just needed, he may be a cute creature that acts as comic relief or an enigmatic entity with all kinds of powers (except the one to articulate himself in any way). He underwent a metamorphosis in season 1, but that mostly concerned his look. Now Murf is the recipient of Chakotay's message for some reason. It may still make sense in the further course of the story why Murf of all characters was chosen. But I somehow doubt that Murf will be developed in a way to become more than a squeaking slime worm, although at least Gillian the humpback whale can understand him now.

Overall, "Observer's Paradox" is a break from time travel action that the season may have needed but that turns out bland. There are a few positive aspects, though. Janeway's heavy-hearted decision to follow her orders and seal the wormhole doesn't leave me cold. I also like the bond between Dal and Gwyn, who are palpably horrified by the idea of being separated again.

Annotations

Rating: 3

 

Imposter Syndrome

Synopsis

Stardate not given: The friends manage to identify the nebula that Gwyn saw and that is the likely hiding place of Chakotay and the Protostar. Although Rok-Tahk suggests they could ask Janeway for help, Dal intends to "borrow" the Infinity to get there. Dal and Gwyn learn that the ship is going to be destroyed on Starfleet's orders by launching it into a blue hypergiant, which may give them the perfect opportunity to escape with it. Rok and Jankom create holographic substitutes to take their places while they are gone. These are programmed in a way not to be aware of their true nature. They are so realistic, they fool Janeway as she comes to the holodeck to check on the friends. But the perfection leads to a chaos as all of them leave the holodeck, thinking they are real and have to prevent the duplicates from getting to the Infinity. As the other holograms and originals are struggling with each other, the two Rok-Tahks appear with a plan. They all return to the holodeck, overload the ship's holomatrix, which reboots the holograms and allows to keep them in storage until they are actually needed. The real Zero, Dal, Gwyn, Rok-Tahk, Jankom and Murf now hurry to the launch bay. Maj'el appears and distracts the Doctor, who too has been rebooted and thinks it is time to tutor them. As they arrive, the Infinity has already been launched. However, the friends manage to mask the emergency transporter, get aboard the ship and cloak it just as it has left Voyager's sensor range. Rok activates the holograms back on Voyager. But there is a glitch - their personalities were switched!

Commentary

The fun is back. After one episode in which the characters and their actions felt off and one which was simply lame, Prodigy returns to form in "Imposter Syndrome". Well, we may take offense by our friends disobeying their orders yet again. But I'm inclined to be forgiving in light of the wonderful story that unfolds. Doppelgänger stories are popular in Star Trek ever since Kirk was duplicated in "The Enemy Within". The idea that holographic copies could create confusion because they were programmed to think they are the real deal is new, and I enjoyed that a lot. Although it was never life-threatening, the situation of someone facing their duplicate in a fight, without me knowing who is who, gave me the vibes of "Futureworld", one of my favorite movies from my childhood that I feel is vastly underappreciated. Also, Prodigy proves once again that funny situations don't need to be prolonged and exaggerated to a point where they become mere slapstick. It is good that after a few minutes of chase scenes there is a solution to the dilemma on the horizon. This season's episodes are all 24 minutes long, and "Imposter Syndrome" uses this time perfectly; it shouldn't have been a minute longer or shorter.

The idea to steal a ship with cloak just as it is going to be destroyed is genius. I am glad the Infinity wasn't simply blown up or scrapped. And speaking of ships that will return, I am looking forward to our friends being on the Protostar again. The holographic bridge of the ship is a foretaste.

Overall, this is a well-rounded episode (despite the return of Jankom's hammer to start the engines), one of the best of the show so far. The doppelgänger story is a lot of fun, and the twist when the holograms materialize with switched personalities in the end is hilarious and a really great cliffhanger. I also like that everyone of the other characters is involved in some fashion, such as Maj'el (who really likes Zero), Noum (who really loves to relax) and Tysees (who has a sense of humor after all).

Annotations

Rating: 8

 

The Fast and the Curious

Synopsis

Stardate 61875.9: It will still take 61 days at warp for the friends to reach the spiral nebula, the presumable hiding place of Chakotay. They decide to take a shortcut through a Borg transwarp conduit. As the Infinity is inside the conduit, a drone attaches itself to the hull, takes over control and forces the ship to land on a planet. Zero and Murf escape, but Dal, Gwyn, Rok-Tahk and Jankom Pog are apprehended by Kazon guards. A man named Maje Ekthi welcomes the friends and demands latinum as tribute. When they tell him they don't have latinum, he offers them their freedom if they win a shuttle race against his best pilots. Dal and Jankom team up, as do Gwyn and Rok-Tahk. Two of the five initial starters drop out during the race through the planet's underground, leaving only the friends and one of the maje's teams. When Dal's shuttle collides with the latter and both crash on the ground between lava rivers, Dal wants to help the other pilot, who turns out to be a robot. Gwyn could win the race and her freedom, but she turns around and picks up Dal and Jankom. Zero and Murf confront Maje Ekthi and disable the device that mind-controls him. They learn that this was a Kazon training ground, whose AI now seeks to perfect itself by creating perfect pilots. The AI now attempts to control Murf and Zero, upon which Zero runs into the machine to disable it, in the course of which their containment suit is heavily damaged. The friends are free to go, but they need help for Zero and also for Gwyn, whose quantum stabilizer armband begins to malfunction. Meanwhile on Voyager-A, the holographic duplicates with their switched personalities raise Maj'el's attention. Also, time on the ship suddenly freezes and some sort of tentacles grab and abduct the Gwyn hologram.

Commentary

The Kazon traditionally rank among the less popular recurring Star Trek species. They mostly appear as some kind of second-rate Klingons with awful hair. Although or just because no one really cares for them, I appreciate the efforts of Star Trek Prodigy to expand on their culture, with new characters, new business sectors and especially with new types of ships and shuttles. I like the designs and visuals of the race a lot.

It doesn't make sense at the beginning why Maje Ekthi would be more interested in staging a shuttle race than in earning latinum and why he is so apathetic anyway. But as satisfactory as the solution to this specific conundrum is, as disappointing is the rest of the story after the race (which becomes rather pointless in retrospect). So it is another AI that has run out of control and that thinks it can perfect itself by perfecting its pilots. It is where so many Trek stories have gone before, only with a cool shuttle race this time.

The most important outcome is that Zero almost gets killed when they save their friends from the AI, but in hindsight it doesn't really matter how it all came about. It could have been a fight against a ferocious creature or an armored battle drone just as well.

Not much happens on Voyager in the meantime. It is anticlimactic that after the funny cliffhanger with the switched personalities no one would notice that there is something wrong with the "Starfleet hopefuls", still several days later. Only Maj'el has a suspicion, which hopefully pays off in the following episode. The disappearance of the Gwyn hologram is another mystery, which may or may not be tied to Chakotay and which may or may not have a deeper significance. Let's wait and see (I'm writing the reviews without any advance knowledge, even though avoiding spoilers is becoming increasingly hard).

The label "filler episode" for "The Fast and the Curious" may be unfair because it tells a story in its own right and in the best tradition of episodic Trek. But after the build-up of suspense in "Imposter Syndrome", almost nothing of it gets carried over. I hope a few things will pay off later though.

Annotations

Rating: 4

 

Is There in Beauty No Truth?

Synopsis

Stardate 61881.4: A few weeks later, Jankom's attempts to repair Zero's containment suit have failed. But they are telepathically contacted by Medusans, who live in a colony with other non-corporeal species and offer to help them. Although Gwyn's condition is getting worse too, she agrees to set a course to the colony on Ovidia IV. Here, the formerly non-corporeal beings have bodies, which is enabled by the hydrocarbons in the rings around the planet. Zero agrees to undergo the procedure that will give them a body as well. They are overwhelmed by the new sensations. But they don't know the whole truth yet. they wouldn't be able to leave the planet with the new body. Also, there is a dangerous ritual knowing as the "Running of the Nazamon", in which the inhabitants willingly expose themselves to the feeling of fear. The Nazamon turns out to be a gigantic flying creature. Zero finishes the run, and although everyone would expect them to stay, they decide to leave with their friends. On Voyager, Maj'el exposes the holographic imposters. Janeway learns that the true cadets are on their way to find Chakotay. Also, after the disappearance of the Gwyn hologram, her reconstruction reveals that eight minutes in the ship's logs are missing...

Commentary

The title "Is There in Beauty No Truth?" is a dead giveaway that the episode is all about Zero. Other than that, the broad strokes of the plot are the same as in "The Fast and the Curious". Once again, our friends take a detour instead of proceeding straight to Chakotay's supposed location. One again, they land on a planet where not everything is as it seems to be. And once again, very little is going on on Voyager.

I wrote in my last review that I was hoping the confusion about the character switch would still pay off in some fashion. It could have led to funny complications and could have caused a chaos on Voyager. But nothing like that happens. Janeway simply switches off the simulations and thereby exposes the imposters, which may have happened a lot sooner and which would realistically have happened even without them behaving strangely. This is a squandered opportunity in my view, considering that on other occasions Prodigy pushes comical situations.

But let me come back to the main plot on Ovidia IV. Zero has the chance to become a corporeal being, and just as in the story of the Little Mermaid there is a catch to it. I like a lot how Zero discovers their new possibilities at the "Feast of Senses". But then the "Running of the Nazamon" starts, and everything that happens from now is sketchy. The meaning of the ritual never becomes clear. We may muse that, after acquiring their new bodies, all Ovidians have become adrenaline junkies. We may overlook that fear is not a sensory impression as stated by an Ovidian but an emotion, one that Medusans like Zero are familiar with. Overall, running away from a giant flying manta is more like an excuse to show some action in a so far pleasantly cerebral episode, and to eschew further questions about the Ovidians, such as why exactly no one of them would ever want to leave. Every paradise in Star Trek customarily comes with a catch, sometimes with a rather absurd one. With Zero simply saying they don't want to stay, without this having any consequences for them, this story goes to other extreme, which is just as dissatisfying.

I wrote that this episode is comparable to the previous one in many regards. I could have awarded "Is There in Beauty No Truth?" with more points because it is the clearly more meaningful story in the end. But it makes overall poorer use of its higher potential.

Annotations

Rating: 4

 

The Devourer of All Things I/II

Synopsis

Stardate 61886.6: The Infinity finally arrives at the coordinates that the enigmatic messages originate from and where the six friends hope to find Chakotay and the Protostar. A planet, which is out phase, becomes visible only after remodulating the Heisenberg compensators. The Infinity lands inside a huge artificial structure, a ziggurat, which was built by the Travelers. Here, the cadets run into Wesley Crusher, who has been waiting for them and who is the last of the Travelers that has stayed behind in this dying timeline. He sent the signals because he figured out that the six are needed to repair the timeline by sending the Protostar to Tars Lamora to be found there. His signs were hard to decipher on purpose in order not to attract the Loom, scavengers who feed on dying timelines. Then the Loom appears and time freezes. Wes and Gwyn manage to escape and lure the creatures away from the five other friends. They finally manage to equip everyone with protective armbands and open a gateway to another place in time, in a 1968 New York apartment. In the meantime, Voyager has arrived at the coordinates of the planet too, against Jellico's orders. Janeway sends down an away team consisting of Tysees, Maj'el and Ensign Middleton. They are attacked and Middleton gets devoured. Tysees orders an emergency beam-out, but Maj'el throws away her commbadge and remains behind to continue the search for Zero. On Voyager, Tysees is shocked that no one remembers that Middleton even existed. His existence has been erased retroactively. Maj'el follows the telepathic link with Zero. Everyone urges Wesley to open the gate for her, but he hesitates. Dal activates the portal. Maj'el is reunited with Zero and is amazed they have a body now. However, the Loom breaks into the hiding place and forces everyone to return to the ziggurat. The Infinity, their intended means of escape, gets devoured. Janeway takes Voyager into a low orbit and creates a diversion. But the creatures easily penetrate the shields and hull and begin to devour crew members. The Doctor gets attacked too and escapes to the holodeck. Janeway takes a shuttle, whose phasers she matches to the Loom's phase variance and lures the creatures away from the ship. Her shuttle crashes during the fight. Inside the ziggurat, Wesley connects the six friends to a machine, which is supposed to find the possible timeline that would save everyone. The attempt fails, and he recognizes that he has to add Maj'el as a new variable. As he is about to send the seven cadets through the gateway, Janeway appears and demands them to return with her. But Wesley convinces her to let them go, upon which he transfers her to the bridge of Voyager. From here, Janeway witnesses how Wesley, through the power of his thoughts, makes the whole planet disappear. On the other side of the portal, Maj'el, Zero, Gwyn, Dal, Murf, Rok-Tahk and Jankom find the Protostar and Chakotay...

Commentary

The double feature "The Devourer of All Things" acts as a mid-season finale and is designed to be accordingly suspenseful and revealing. The inescapable spoilers about the return of Wesley Crusher had raised my expectations as I began to watch. They also increased my discontent as I kept watching and asked myself whether it was worth the hype.

My first issue with "The Devourer of All Things" is that it puts spectacle before substance: in the course of the story, in the characterizations, in the humor and references, in the visuals. The two episodes spread it on thick. Although it is not all about action and there are many sequences that take it slow, fine tones are rare, or hard to make out in the noise created by in-jokes and mindless references. It almost seems the writers were paid for the number of time travel and parallel universe concepts they included (plus Wesley jokes), whether these make sense or not. And that's another consistent problem. When it takes a break from running or fighting against the Loom, the story tries to appear smart, without actually being smart. It just wants to talk us into thinking that everything is interconnected or everything happens for a reason, without providing any kind of proof.

Wesley Crusher appears more like a parody of himself, or rather of a generic ceaselessly blathering nerd. He is not at all like the pensive and empathetic young man he had become by the end of TNG and would still or again be in PIC season 2. I think it was a poor decision to enlist Wil Wheaton for comic relief above all. Rather than giving the character closure (which already happened in a brief but wonderful scene in PIC: "Farewell"), it adds an awkward chapter to his personal history. I still like that Wes wears the same sweater (only a larger size) as when he first met the Traveler. But instead of a successful running joke, the four(!) verbal sweater references that follow become pacepalm moments, and they, among other idiosyncracies, sadly reduce the character to a stereotype. Wesley connects to his past only in references, only by citing from it and not by being himself a credible mature version, a person with all the experiences and more of the boy he used to be on TNG. Of a boy who, in my view, was never such a nuisance as the adult man in this double episode. I was thinking "Shut up, Wesley!" by myself several times as I watched.

Is my criticism too harsh, considering that Prodigy is a fun show for kids? Well, Okona too was more like a joke when he reappeared in PRO: "Crossroads". But he already couldn't be taken seriously when he showed up on TNG many years prior. We should rather compare Wes to Janeway. Her character isn't overdone or otherwise changed in Prodigy, it is much like I am watching a good old Voyager episode whenever she shows up. Wesley, as a principal character, would have deserved the same treatment.

The Loom is another major nuisance in the episodes. It is unlikely but still possible that their nature and their look will make a little bit of sense. Right now, they are just generic monsters that are meant to be creepy in the first place and enable chase scenes that are rather reminiscent of Harry Potter than of Star Trek, only that Wes doesn't need a magic wand. I have no grudge against Harry Potter, but Star Trek is a different genre, which should at least attempt to explain things with science and not along the lines of "temporal scavengers who will eat you".

Not everything is bad in "The Devourer of All Things". I really like the return of Action Kate from VOY: "Macrocosm", who is well in character, unlike Wes. This is a fine example of how to have fun with legacy characters without damaging them. I also cherish that it was possible to include the apartment from "Asssignment: Earth" without explaining it to death, and without namedropping Gary Seven. This example demonstrates how to include references without them becoming annoying.

"The Devourer of All Things" is exciting for the most part. But there are way more things that it gets wrong than it gets right. So I think four points are a fair deal.

Annotations

Rating: 4

 

Last Flight of the Protostar I/II

Synopsis

Stardate 61898.2: Captain Chakotay has been marooned on a planet named Ysida for ten years and has lost all hope. When the seven cadets arrive, he first doesn't even want to let them into the Protostar, but the Janeway hologram persuades him to open the door as an ion storm is approaching. The ship doesn't have the protostar core any longer, the fuel is exhausted and only solar panels provide limited power. First officer Adreek ventured to collect antimatter from the ion storms against Chakotay's advice and went missing. The friends attempt to convince the depressive Captain to try to escape. As Dal goes missing, Chakotay, Gwyn, Jankom and Murf take the recently repaired runaway to find him. They are chased by gigantic eels, who live in the underground. When they finally find Dal, they also make another discovery. It is Adreek, who died while successfully collecting antimatter. With this antimatter, the Protostar may be made operational again. But the ship also needs fuel in the form of deuterium, which can be found in a maelstrom of the vapor ocean that surrounds the island on which the Protostar sits. The crew converts the Protostar to a sailing ship, which has to be operated manually due to the lack of power. When the ship approaches the maelstrom, it gets attacked by the eels. The rudder gets jammed. So the crew climbs back up to the hull to clear the rudder. But Chakotay loses balance and falls into the vapor ocean. Secured by a rope, Dal tries to grab him. As the rope is too short, he unfastens himself but only sinks deeper together with Chakotay. When eels are approaching, Dal decides to take a ride on one of them that brings them back to the Protostar. Zero and Jankom have begun to collect deuterium through the Bussard collectors. Using this fuel, the ship can lift off and escape into space. Warp drive is available as well, but Voyager is as far as 3000 light-years away.

Commentary

Just like "The Devourer of All Things I/II" was Wesley's episode, "Last Flight of the Protostar I/II" is all about Chakotay. I am happy that the story involves Chakotay in a decent fashion. Well, he initially comes across as dull, but that changes as soon as the seven cadets come aboard and learn about the extent of his tragedy. This Chakotay, unlike Wesley, is totally in character, thinking of how he has accepted his fate just as in VOY: "Resolutions" when he was stranded on a planet without hope of rescue likewise. The two episodes take time to build a heartwarming story around him gaining hope again, and giving Dal new self-confidence in the course.

"Last Flight of the Protostar I/II" is like a blend of "Flight of the Phoenix" and "Dune", and I like that. There is a monster-of-the-week yet again and the second part has some of the most over-the-top action of the whole series, but I think that is forgivable because the story overall works well.

Maybe, for the sake of plausibility, the seafaring references should have been reduced both in the visuals and in the dialogues. Then again, with the ship gliding across the vapor ocean, it is the perfect opportunity to go the whole way and incorporate a whole bunch of clichés. Also, it becomes clear that no one plays the role of a sailor for fun. Everyone is more than happy to be in space again where people of the 24th century arguably feel most comfortable.

The cameo of Beverly Crusher comes across as gratuitous because it contributes nothing at all to the story, but maybe we will see her and/or her son again (I hope so).

Annotations

Rating: 7

 

A Tribble Called Quest

Synopsis

After the escape from Ysida, the Protostar crew is in need of bosonite to make the protostar core operational again. An away team beams down to a planet with bosonite deposits, but they are attacked by Tribbles, some of which have grown to a enormous size. A Klingon named K'ruvang shows up and tells them to leave his planet. It turns out K'ruvang is a scientist. His task was to slow down the reproduction of the species, but his genetic manipulations let them grow to a huge size. Now that he is dishonored, he can't return to his people. Rok-Tahk, however, quickly discovers the flaw in his work. She suggests to produce a new serum that could reduce the Tribbles again, that would thereby restore K'ruvang's honor and could make the bosonite deposits accessible that are in a cave populated by the Tribbles. As she is working on the serum, Rok-Tahk has to sneeze, and inadvertently creates a new lifeform in a Petri dish, a Bribble. She is distressed that her work may be flawed. But the other crew member convince her to carry on. The plan is to disseminate the serum with quadrotriticale. The grain distracts the Tribbles, so Dal and Gwyn can enter the cave, install transport enhancers and beam the bosonite into the protocore. But the creatures don't shrink yet. The other crew members and the reluctant K'ruvang come to their rescue, but soon they are all surrounded by Tribbles. K'ruvang wants to ignite the bosonite with a disruptor, which would kill everyone. But then the Bribble begins to communicate with the Tribbles, and they retreat. After leaving the planet and bringing the protocore online, Rok-Tahk learns that she was successful and the Tribbles begin to shrink eventually. Using the protostar drive, the ship approaches USS Voyager.

Commentary

Even without having the spoiler in the episode title, we could be assured that this season would have a Tribble episode. Tribbles are cute. Tribbles weren't mentioned without a reason in "Into the Breach I". Tribbles are an obsession of Trek writers and appear just everywhere. I am tired of them at latest since the terrible Edward episode. It needs a very good story for them to become in any way interesting for me again. But not this time. "A Tribble Called Quest" is yet another take on genetically engineered Tribbles. Even though the huge size may be regarded as a homage to TAS: "More Tribbles, More Troubles" and even though their genetic manipulation makes a lot more sense here than in the Edward episode or in PIC: "Bounty", the premise is lame.

I'm two minds about Rok-Tahk and the role of science in this story. On one hand, it is downright annoying how she needs a few seconds to recognize a mistake in years of research, by simply looking at a sheet of paper (with Klingon writing no less). This is not how science works. On the other hand, I like the fact that the Tribbles need time to shrink and the statement that sometimes failure leads to a new discovery and becomes an unexpected success. Speaking of which, I really would have preferred if the snot in the Petri dish had somehow helped to develop the serum like when Alexander Fleming famously discovered penicillin, rather than creating a cute animal that tells the Tribbles to go away. This has nothing to do with science either. What happens in the Petri dish is like an inadvertent red herring that turns out disappointing for me.

Watching this episode, I also noticed that the story is unusually disjointed despite its simplicity and that the dialogues come across as a bit blunt, as if this all was made in a hurry. Even the quality of the animation occasionally seems subpar to me. The Tribbles don't look as soft as they should, and one or two sequences of running characters look choppy like in TAS (another homage?). I cherish that the writers inserted a character-building scene for us to learn more about Maj'el but I also think the timing could have been better.

Maybe I mainly don't like "A Tribble Called Quest" because of my predispositions, rather than for reasons that would be generally accepted. But hey, this is my review.

Annotations

Rating: 3

 

Cracked Mirror

Synopsis

As the Protostar has arrived at the rendezvous coordinates and the protostar drive is deactivated, Gwyn almost passes out. Chakotay and the seven cadets beam over to Voyager-A. But the reality on this ship is a different one. Admiral Jellico tells them that Janeway, Noum and Tysess died when they took the Infinity into the wormhole to save Chakotay. Dal, Gwyn, Jankom, Murf, Maj'el and Chakotay enter a turbolift to meet the Doctor in sickbay. Zero and Rok-Tak stay behind to wait for the next ride. When the six former crew members arrive, the whole deck is a mess. They run into a scavenger, who turns out to be Thadiun Okona. In this reality, the friends couldn't stop the weapon on the Protostar, and Starfleet was destroyed. Meanwhile, Zero and Rok-Tahk end up in a timeline where the ship is populated by Enderprizians and the captain is Tuvix. Gwyn muses that the protowarp ride further weakened the fabric of the universe and they all ended up in a different reality because of their quantum signatures. Maj'el comes up with the idea to seal the breach between the universes with an inverse tachyon beam that would have to be created with the deflector dish and controlled from the bridge. As Gwyn is too weakened for a turbolift ride during which she would cross multiple universes, Okona is enlisted to beam them to the bridge. But they arrive on ISS Voyager in the Mirror Universe, where they are arrested by Mirror Janeway and Mirror Chakotay. As they are in confinement and Mirror Chakotay selects "the cute one" for the agonizer, Murf attacks and disables him. Chakotay now poses as his Mirror counterpart with a fake beard. But Mirror Janeway notices the deception. After a chase through the ship, the Protostar crew lock themselves up on the bridge of Voyager. Mirror Janeway and Mirror Chakotay break through the door, but Chakotay can convince them to stand down as the Loom attacks the ship. As a creature breaks through the shields and time freezes, Gwyn is the only one who is unaffected because of her armband. She manages to activate the tachyon beam, which brings everyone back to the moment they materialize on USS Voyager. Janeway is alive and is overwhelmed with joy that Chakotay is back.

Commentary

Once again the title of an episode readily gives away what it would be about. It is clear we cross over to the realm of goatees and agonizers. Yet again. Just as Edward killed my interest in Tribbles, Discovery's first season ruined the Mirror Universe for me. I was not looking forward to "Cracked Mirror" too much.

Maybe the fact that the Mirror Universe only appeared in the second half of the episode saved it for me. Until that point, "Cracked Mirror" is more like a homage to classics such as TNG: "Parallels", TNG: "All Good Things" or VOY: "Shattered" and is very entertaining as such. It also fits with the big theme of the season that the crew encounters various parallel realities, in which slightly different decisions have led to vastly different consequences. I really like this aspect of the story, which could have been given even more room in my opinion.

Alas, the Mirror Universe is waiting. For me, it doesn't make much sense that the Mirror Universe is suddenly a similar phenomenon as an alternate timeline. I dislike the mindset of modern Trek writers to lump together formerly distinct phenomena in something like a crude Grand Unified Theory. This usually leads to the concepts becoming less, rather than more plausible than before. And although we may blame "Terra Firma I" for first treating the Mirror Universe the same as a time travel event, it still doesn't mean that it has to be all the same from now on.

Even though I'm tired of the Mirror Universe and even though it doesn't make sense to appear in the context of the story, this part of the episode isn't all that bad. I think that it's appropriate for a kid-friendly show that Mirror Janeway and Mirror Chakotay play comparably nice. I am also glad that the silly idea of Enderprizians on a ship captained by Tuvix is not further fleshed out, although the mention of Tuvix being alive is a nice nod. And although his appearance is another unnecessary coincidence, Okona is used well in this story. Finally, I am happy that there is a well-deserved (but possibly only temporary) happy ending for "our" Janeway and Chakotay.

Consisting of a very good first part and a decent second one, "Cracked Mirror" makes some good choices and is an overall positive surprise.

Annotations

Rating: 6

 

Ascension I/II

Synopsis

Stardate 61945.4: The cadets, Chakotay, Janeway and her crew celebrate the safe return of the Protostar. As Zero's new body is deteriorating, the Doctor offers to contact the Daystrom Instititute to construct a new one, but Zero prefers Jankom Pog to take care of that. Everyone is looking forward to sending the Protostar back in time to Tars Lamora, to fix the timeline and save Gwyn. But Jellico disapproves of the mission and says that Starfleet Temporal Investigation will take over, which the crew grudgingly accepts. Then Gwyn's father Ilthuran calls from Solum. He says that Asencia has risen to power and builds weapons at an incredibly fast rate, thanks to a temporal technology of unknown origin. Asencia interrupts the call and sends a huge ship that begins to drain energy from Voyager. As the Protostar gets attacked too, Chakotay and the cadets volunteer to get the ship out of the line of fire. As one pilot is injured, Dal joins Maj'el and the Nova Squadron to attack the huge enemy vessel. Voyager's shields are almost down. Tysees could fire quantum torpedoes, but the targeting systems fail. The Nova Squadron attempts to get the coordinates, but they are constantly under attack by drones. However, they manage to clear the flight path for the Protostar. Voyager fires quantum torpedoes, but the drones form a shield grid that disperses the explosions. Voyager is dead in the water now. Asencia, who got the temporal technology from her prisoner Wesley Crusher, sees a future in which Voyager is destroyed. She sends a weapon named the incursor. It impacts in shuttlebay 3 without causing major damage. Yet, as Tysees investigates the weapon, he crosses a temporal barrier behind which time passes extremely fast, causing him to age quickly. The Doctor hopes he can reverse the damage. Zero volunteers to deactivate the weapon because his body is going to malfunction anyway and Medusans do not age. But he only finds an option to redirect the weapon to another Starfleet vessel. In the meantime, Nova Squadron has been able to distract or destroy most drones by performing unpredictable maneuvers. Maj'el suggests to redirect the weapon to her fighter. The incursor now follows Nova Squadron, which is approaching Asencia's ship to perform a new maneuver called the Boothby Supernova. The pilots detach their engine sections, which impact on Asencia's ship together with the time weapon and destroy it. Zero receives a new containment suit from Jankom Pog, one that includes tactile sensors. Janeway now has Jellico's official approval to go to Solum.

Commentary

"Cracked Mirror" felt much like a preponed season finale. Chakotay and Janeway were reunited, and everything that seemed to be left to do was to send back the Protostar to Tars Lamora. It should be clear that it ain't over yet because this season is a story arc and the end is still six episodes ahead. Yet, "Ascension I" initially creates the impression that it just wants to wrap everything up. I think the first ten minutes are rather bland - not because I wouldn't appreciate calm moments but because all the statements about friendship, about coming home, about the past and the future are a bit too generic, almost banal.

The crew's disappointment about Jellico taking away the mission from Janeway gets things a bit more into motion, at least on the emotional side. It is not exactly an original idea that the admiral is shown as a stubborn bureaucrat yet again, for like the third or fourth time in this season. Yet, his unemotional appraisal of Janeway (who is return to her desk) and of the cadets (who are going to be re-evaluated) fulfills a clear purpose in the story. Although this is how things normally work in an organization like Starfleet, it is supposed to come across as unfair that they are not granted privileges because of their recent accomplishments. So they need to achieve even more for Jellico to recognize that they are special. At least in the logic of the story. In an almost cynical view of the events that follow, everyone can be glad that Asencia attacked and Starfleet was too far away to send help because, hey, we have to prove that we are heroes. I would have preferred the episode without the framing in the Jellico part.

I think everyone was prepared for Voyager and Protostar to face unforeseen new complications. These hit very hard and all of sudden in the form of the massive warship that Asencia sends. Although I didn't enjoy the first half of "Ascension I" too much, I just love the dramaturgy of the sneak attack. And of the various counterattacks. It adds a sense of realism that some of our crew's plans fail. It also shows how all of the regular crew and all of the cadets contribute their particular skills and knowledge to the goal to defeat the superior enemy. This part is quite thrilling and cleverly written.

As much as I like the space battle, the aftermath in "Ascension II" unpleasantly reminds me of what happened at the end of the season 1 finale "Supernova II". Although probably "only" a few dozen people die this time and not several thousand, the ending sugarcoats the dramatic and tragic events a tad too much. And just as we would have expected, Jellico now acknowledges the crew's hero status and allows them to proceed with their mission (although we may imagine he only does it because he has no other ships that could take over).

I have a few issues with this double feature, but it is overall well written and visualized and is one of the parts of the series that make a great standalone episode to watch with friends and pizza, much like a movie.

Annotations

Rating: 6

 

Brink

Synopsis

Stardate 62083.5: Asencia captured Wesley Crusher months ago and probed his brain to develop her temporal technology. As Voyager approaches Solum, Gwyn convinces Janeway to send the cadets on an undercover mission. Equipped with a cloaking device and a transporter beacon, they plan to gather intel on Asencia's plans and to rescue Ilthuran. When they arrive in his lab, they discover that secret messages were sent from there after his capture. This was the work of young Asencia, who says she is appalled by the person she would become in the future. She also tells the cadets that Wesley is her older self's prisoner. Faced with the decision whether to rescue Wesley or her father, Gwyn decides to split up the team. Zero, Murf and Rok join her to free Wesley, whereas Dal, Maj'el, Jankom and young Asencia look after Ilthuran. Dal's team successfully breaks into the train that was going to take away Ilthuran and the Solum elders. Gwyn and her group use the cloaking device to enter the prison where Wesley is being held. However, they become visible and have to fight their way through. As the door mechanism of Wesley's prison cell gets damaged, Murf squeezes himself through a hole and opens the door from inside. Wesley says this was all supposed to happen, but he did not take into account that the group would split up to save Ilthuran as well. Then Asencia appears with Dal, Maj'el, Jankom and Ilthuran as prisoners. Dal takes the transport beacon and arranges for at least Wesley and Ilthuran to be beamed up to Voyager.

Commentary

I would have expected the pace of the series to slow down again before the finale. Perhaps it would have been appropriate to wrap up a few more things and to show how the ships are being repaired after taking heavy damage in "Ascension I/II". However, "Brink" forgoes this opportunity and continues tirelessly with the mission on Solum.

I am not on board yet at the beginning when our young cadets are selected for the dangerous undercover mission despite their immaturity, with a rationale that is easy to debunk. This is a recurring pattern in this season, and it doesn't become more plausible or more gratifying by just being repeated. Anyway, as soon as they arrive on Solum, it all makes more sense than I would have expected. I especially like the discussion about the dilemma whether to save Ilthuran or rather Wesley, and Gwyn's decision to attempt both because no one must be left behind.

Wesley is less irksome in this episode than he was in "The Devourer of All Things" in my view, which may have to do with him having been tortured and having lost control of time. I don't understand why he would expose himself to the hardships of being Asencia's prisoner, as if this was the only way for the temporal technology to be invented. In his mindset this crazy plan isn't a big deal, whereas the away team splitting up is. I think this is very one-dimensional thinking for a master of time. While Wesley is certainly more agreeable here, I can't really follow his reasoning.

"Brink" is a comparably simple story about the away team freeing Ilthuran and Wesley, only to get captured themselves. Overall, it flows well and doesn't get impaired too much by the problems I mentioned.

Annotations

Rating: 6

 

Touch of Grey

Synopsis

Stardate 62091.1: Wesley has lost his ability to navigate space and time after being tortured by Asencia, which damaged his neural pathways. Asencia still has Gwyn, Dal, Rok, Jankom, Zero, Murf and Maj'el as her prisoners. They are taken to an old city in the "Wastes" of Solum that has been converted to a fighting arena. Asencia demands a meeting with Janeway. The admiral teams up with Chakotay, Wesley and the Doctor. They replicate a Drednok ship and covertly approach Solum. As they are not allowed to land close to the place where the prisoners are being held, they have to walk a long distance. The cadets meet their opponent: a Loom that Asencia somehow managed to capture. Janeway surrenders to Asencia to negotiate. But Asencia says she never wanted to talk and shoots her. Meanwhile, Chakotay and Wesley seek a way to break into the arena. They are joined by Janeway. The person who was shot was actually the Doctor in disguise. In the arena, it becomes clear that the Loom simply wants its freedom. The away team blows up a door, and the creature escapes. The away team seems to be trapped as Vau N'Akat guards approach from all sides, but Wesley uses a tricorder as a remote control for the ship. They escape from Solum. A civil war erupts as Ilthuran calls the citizens to resist Asencia's regime.

Commentary

"Touch of Grey" begins with a cold open that goes back just a few minutes, only for Chakotay to mention the 14th anniversary of Janeway's first command, after which it catches up with the ending of "Brink" again. I think this is unnecessarily disruptive, considering that the two episodes should be considered a unit (and could just as well have been named "Brink I" and "Brink II" for that matter).

The highlight of "Touch of Grey" is how the four Trek veterans (Janeway, Chakotay, Wesley and the Doctor) team up for an away mission, although once again there is no reason not to take along security officers. I love how the away team sneaks past the control post with the Doctor doing an arguably bad impersonation of a Drednok (like Uhura famously in "Star Trek VI"). I also love how he poses as Janeway to distract Asencia.

I never liked the Loom. Neither the concept of a "time predator" nor its behavior nor its visualization convinced me. Also, Asencia apparently went into great lengths to capture one of these creatures for the sole reason to get rid of her enemies, which can be done much easier with a conventional weapon. The episode tries to justify all this by pulling off a totally Trek-like twist, in which the creature itself is a prisoner and the crew have pity with it. The idea is laudable. Yet, with everything about the Loom being so grotesque, it doesn't work as well as it could. In my opinion, this season could have been better without the Loom.

Overall, "Touch of Grey" is still a step up from "Brink", with the Loom being the only notable point of criticism. What I like about both episodes is that they avoid unnecessary trivia and focus on the story at hand. I can't wait for the big finale, but I'll probably give it a few days.

Annotations

Rating: 7

 

Ouroboros I/II

Synopsis

Stardate 62314.8: As the rebellion is raging on Solum, the vengeful Asencia opens a multitude of wormholes to damage the fabric of subspace and thereby destroy the Federation. Wesley knows that this was going to happen, and that one of these wormholes may be used for the Protostar to return to Tars Lamora. But getting the parameters right is like finding the needle in the haystack. What's more, the wormholes can only be controlled from Asencia's research spire on Solum. Dal, Gwyn, Murf, Jankom and Ilthuran beam down to the planet to take over control of her console, and Voyager begins to attack the wormhole generators. While Ilthuran is staying behind, the other four team members climb up the spire. But when Asencia notices them, she destroys the console. Dal, Jankom and Murf climb further up to reprogram the antenna directly, while Gwyn engages Asencia in a fight. On the Protostar, Wesley, Rok, Zero and Maj'el find out that the right path to Tars Lamora can be created by superimposing all wormholes, since this is how it was always supposed to be. Jankom enters the configuration, but Dal still has to connect a dangling cable still further up. Gwyn is about to lose against Asencia, but then her father and the resistance movement appear and give her the mental power to defeat her. The wormholes converge and open a path for the Protostar to Tars Lamora. But the Loom emerges and begins to attack. The crew has to stay on the Protostar as the ship is flying through the wormhole, accompanied by Voyager to fight off the Loom. As the path is finally clear, the crew are beamed back to Voyager, and the Janeway hologram is replaced with a backup copy. The timeline is repaired now. Gwyn stabilizes. Wesley finally visits his mother and meets his infant brother Jack. Chakotay takes over the captain's chair of Voyager, as Janeway retires. But then the Synth attack on Mars happens. Janeway is recalled, only to learn that Starfleet's exploration programs are cut back. Janeway pulls a few strings and is authorized to launch the new Protostar-class starship USS Prodigy NCC-81084, with the seven ensigns Gwyn, Dal, Jankom, Rok, Murf, Zero and Maj'el as the crew.

Commentary

Ouroboros is the ancient symbol of a serpent biting its tail and as such a fitting title for the Prodigy finale, which goes full circle to the very beginning. Although the time travel aspects don't hold up to scrutiny, as explained in the annotations, it is a very satisfactory way to end the series to show how everything came to pass in the first place, down to the nice detail of Dal placing the commbadge on the floor to be found there about one year earlier. I also love how the Janeway hologram gets saved and replaced by a backup module (that would be destroyed along with the ship in the season 1 finale). It all makes sense how "Ouroboros" pieces together again what was about to fall apart.

The second part additionally delves into Star Trek's continuity. It is pleasant to know that Wesley does visit his mother after all and gets to know little Jack in the course. And although it initially seems a bit gratuitous to hark back to the Synth attack from Picard, it provides an apt back story for the crew to really embark on their mission on the USS Prodigy, eventually fulfilling the promise from "Supernova II". The shock about what happened on Utopia Planitia also sort of makes up for the mistake to sugarcoat the disaster that had occurred in the season 1 finale.

Overall, it becomes clear that "Ouroboros" is designed as a series finale, rather than just a season finale, although it fortunately leaves the option to continue the adventures of our crew on the USS Prodigy any time (justifying the series title more than ever).

Our crew had to face many opponents this season, among which the quirks of time travel were often more dangerous than Asencia. I am a bit disappointed about how one-dimensional she is as a villain and that when her power dwindles all she does is to seek vengeance. I'm not saying she should have changed her mind like the Diviner did, but in a time travel episode there could have been some sort of more creative twist, maybe one involving her younger self.

The clearly biggest disappointment about "Ouroboros" is once again the Loom. Like I wrote in a previous review, the season could have been better without these creatures. Considering that they merely serve as an additional obstacle to getting the Protostar into the wormhole and otherwise don't do anything but fly by without attacking, they could easily have been removed from the script altogether. It almost seems like the writers themselves didn't like the Loom and cut down its involvement after "The Devourer of All Things". In my view, the Loom is the most ludicrous concept in the franchise since Discovery's spore drive.

From what little I've read so far, many critics praise the second (and perhaps final) season of Prodigy as a clear improvement over the first one and as the best Trek in recent years, second only to Picard's season 3. I concur that the story arc is brilliantly written. There a few caveats but overall the time travel arc is far superior to the total mess of DIS season 2 or the pointlessness of PIC season 2. But I also think that Prodigy's season 1 had more diversity in the stories, more exploration and also more fun. For better or worse, season 2 is very focused.

"Ouroboros" leaves me pleased because it ties together the loose ends and is well embedded in Star Trek's continuity. The first part is conventional action, such as with its clichéd fighting sequences on a multileveled structure without railings. The second part is quite straightforward and may have been more rewarding with one or two unexpected twists. Although I liked it, I admit I would have expected a bit more from the finale.

Annotations

Rating: 7

 


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